I sit in the small windowless room at the back of the MIT Humans and Automation Laboratory staring excitedly at the computer screen in front of me. The tutorial for the simulation begins. I will have four drones at my disposal, or unmanned vehicles as those in the know call them. Three are aerial vehicles. The fourth is a watercraft that navigates its way on a river cutting through the center of the digital battle ground. A series of controls will allow me to direct these drones, but there is a catch.
I cannot micromanage the drones the way one would move pieces on a chessboard. Instead, the interface asks me to pick from a variety of priorities, such as seeking out potential targets, babysitting ones I have already found, and destroying hostile ones. A complicated algorithm, I am told, will ensure my priorities are doled out to my machines in the most efficient way possible. In other words, my puny mind can’t fly three planes at once, but a computer can. The question is, how? Full Article »